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Magic and Lore, Part 5
New Feats – Divine and Metamagic Feats

Improvise Reverse Spell [Metamagic]
You can cast a spell so it has the opposite effect.
Benefit: You can cast the reverse version (or counter version) of a spell without actually knowing that spell or having it your spellbook. For example, a sorcerer who knew haste but did not know slow (a 3rd level spell) could cast Slow using a 4th level spell slot. An improvised reverse spell uses up a spell slot one level higher than the reverse spell's actual level.


Transfer Personal Spell [Metamagic]
You can cast spells on other creatures that you normally could only cast on yourself.
Benefit: You can cast spells that have a range of personal to instead have a range of touch. This allows you cast certain spells on other creatures that you otherwise could not. For example, you could cast the spell true strike (which has a range of personal) on an ally by touching him. A transferred personal spell uses up a spell slot one level higher than the spell's actual level.

Divine Healing [Divine]
You can channel your positive energy to heal yourself or an ally.
Prerequisites: Wis 13, Cha 13.
Benefit: You can spend one of your turning attempts to heal a number of hit points equal to your Wisdom bonus. You must make a successful turning check (DC 10) and you must be able to touch the creature you intend to heal.
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