|January||Cimrin||the Month of Feasts|
|February||Wintermoon||the Month of the Hearth|
|March||Tempests||the Month of Storms|
|April||Aperire||the Month of Rebirth|
|May||Maia||the Month of Flowers|
|June||Lotherin||the Month of Prosperity|
|Sunmeet Eve||Summer Solstice|
|July||Kingsmoon||the Month of Crowns|
|August||Alrenas||the Month of Swords|
|September||Elegin||the Month of Rememberance|
|Day of the Dead||Autumnal Equinox|
|October||Aluvinal||the Month of Passage|
|November||Harvesttide||the Month of Harvests|
|December||Frostmoon||the Month of Faith|
|Camlas Eve||Eve of the Winter Solstice|
|Camlas Day||Day of the Winter Solstice|
|Thanksgiving||Day of the Gods|
As stated before, there are different methods of telling time in Andurin. Each race has its own methodology. The Praxthian calendar is a solar calendar, which differs from the Noldrian calendar (a lunar calendar). Elves base their methodology on a stellar calendar, with each "year" actually three years in length. Strangely enough, the ilythiiri have continued this system as if in silent resistance or denial as to their present fate. Ilythiiri mythos has it that the drow will one day return to reclaim their rightful birthright which was stolen from them by the Ara-Cemanri, so giving credence to their continued usage of this system of telling time.
The list of months given above is for use with the Praxthian calendar, the calendar in use in both the Empire of Melcendia and the lands surrounding it (including present day Wylund, Toralin, Kern, the Council of Alalminor and Hyboras. Note that the Noldrian calendar adds another five days to each year, a tiny but important fact that often creates problems for those who wish to match dates from one calendar to the next.
Each month in the Praxthian calendar consists of three weeks of ten days each. Interspersed throughout the year are five days which belong to no month and are usually considered holidays. Every fifth year, the third day following the last day of Frostmoon is added to the calendar and that year is considered to be the Andurin equivalent of a "leap year". Such a day is called "Thanksgiving" and is often considered auspicious to the start of new contracts, agreements, beginnings, births and the like. On this day, conflict is discouraged, truces are observed (where possible), and tranquility reigns.
The vernal equinox festival marks the symbolic return of Elantra to the surface, and includes blessing of the fields by priests, clerics, and fertile women. This is believed to ensure a fruitful harvest. Rural towns especially will make this a big celebration, with day-long dancing and feasting, and floral decorations everywhere. Little or no work is done on this day, if at all possible (e.g. healers may still tend to the ill, but blacksmiths will not work at the forge, and all shops are closed). It is also the festival which marks the start of the new year, and is an auspicious day for anything involving new beginnings, such as births, coronations, awards of office, weddings, and journeys.
Summer solstice. The longest day of the year, this festival is generally considered sacred to Solnor. However, it is also popularly celebrated as being a festival suitable to giving thanks to all the gods, or to one’s favorite deities or the ones considered to have helped and watched over the individual during the year. It is a time for family reunions, alms-giving to the priests and the poor, small gifts of sweet food to any visitors, and feasting! Lunchtime feasts are lavish, and held as outdoor picnics, weather permitting. It is a popular time to take, make, or renew vows to people and gods, and to ask (or grant) forgiveness for misdeeds. A short sample prayer to Solnor: "Thy rays nourish every garden; When thou risest they live, They grow by thee. Thou makest the seasons."
Day of the Dead
Fall equinox, as the nights start to grow longer, is sacred to Tharnak, a remembrance of those who have died. Often children will tramp through the streets making a joyful clanging with pots, pans, and other noisemakers, to drive away evil spirits and the restless dead, often wearing masks so the spirits will not know them if they return later to seek revenge on the living souls who drove them away. Sometimes adults will join in the fun, or tag along to supervise. More sedately, this is a time when heroic ballads are sung, prayers said for the dead (by families, friends, and priests), candles lit in remembrance of the dead, and graves are tended.
Camlas Eve/Camlas Day
The longest night of the year and the day following, it is sacred to Tevesh, and homes are decorated with greenery and/or images of animals. It is a popular time for exchanging gifts. The especially devout will light no fires on this night, in his honor, and eat only food that requires no (flame-based) cooking, such as fruits, some raw vegetables, nuts, mushrooms, pre-soaked grains, and milk. Children will focus more on the getting of presents, dressing up in animal costumes for pageants, and special culinary treats like honey-spice nuts, and sweet ice sorbets.
Small local harvest festivals are held at different times of the year, depending upon the harvesting (or bottling) season of the locally predominant crop. The patron god or goddess of the festival will vary depending upon the type of crop, and the deity’s popularity in the region. Common associations include; Almaril for orchard fruits, berries and nuts (i.e. tree-based crops only, such as cherries, mulberries and walnuts), Tammara for grapes, wine, and ale, Elantra for grains, herbs, vegetables, and shrub-based nuts and berries (such as strawberries and blackberries), and Llyndeiras for fish (especially in regions where there is a seasonal run of a particular type of fish, such as salmon).
While the moon is primarily associated with Elantra, the full and new moons are also associated with Oneiros, and may be considered sacred to him also. Coastal regions may have lunar festivals on the full and new moons, when tides have their highest and lowest points. Major lunar festivals are held twice a year, at aphelion and perihelion, when the tides are particularly extreme. Some coastal villages and cities have myths about Oneiros and Elantra that the general inland populace rarely hears.
Days of Passage
Birthdays are commonly celebrated only for children, and tend not to be much observed for adults. They tend to vary in nature of celebration depending on the child’s interests and age, but generally feature gifts for the child. It should be noted that the age of majority in Andurin for humans is 16, and this birthday is a time for special celebration. Similarly, the elves celebrate a young elf’s passage to adulthood at the age of 110, whereas for dwarves, it is 80. A young girl’s first menstruation is also a cause for celebration as evidence of her health and fertility, and female relatives will often organize some small celebratory gathering.
The Passage of Time
Expressions of telling time varies throughout Andurin. The language that common people use differs from those used by religious orders and priests, as it does from those used by wizards, sorcerers and casters of the arcane. It varies according to race and according to location. Listed below are expressions in use among the peoples of the Southern Kingdoms and the lands of the Council of Alalminor, as noted in Common.
|Normal Time||Alalminor/ Southern Kingdoms||Wizards||Orders|
|Sunrise (6 AM)||Dawntide||Dawnwatch||Matins|
|Noon (12 PM)||Middenfeast||Middenwatch||Prime|
|9 PM||Starshine|| ||Nones|
|Midnight (12 AM)||Moonrise||Moonwatch||Vespers|
Therefore, if someone says "Fifteen, afterwatch rising five", that means 11:15 pm, "twenty-eight, moonwatch rising ten" means 10:28 am, while "ten, middenwatch" means 12:10 pm, and "forty-five, dawnwatch" is equivalent to 6:45 am. This is the system of time most often used by wizards, sorcerers and sages.
The column on the right lists canonical hours common to most religious orders.