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Prestige Class: Scion of Vivec
Prestige Classes of Andurin – Scion of Vivec


Many bards find that adventure often leads to combat. And what better legends are there than those of great warriors. Thus, it was only naturally that some bards would turn their abilities to a more martial path. They become Scions of Vivec. Although they all but give up their ability to cast spells and recall interesting facts, Scions of Vivec can sing battle songs that make men fight with great courage, or tremble in fear. Not surprisingly, many bards that become Scions of Vivec are also fighters or barbarians.

Requirements:

Feats: Combat Expertise
Skills: Intimidate 4 ranks, Perform 8 ranks
Special: Bardic Music
Special: Must undergo a quest given by a priest of Vivec or Tammara. This is an in-game event and will be RP’ed out over several sessions.

Hit Die: 1d8
Skill Points: 4 + Int Modifier
Class Skills:
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Swim (Str), Tumble (Dex)


Class Features:

Weapon and Armor Proficiency: simple weapons, martial weapons, light armor, medium armor, shields

Bardic Music - The Scion of Vivec's class level stacks with his bard level to determine the effects of his bardic music, the number of times per day he can use his bardic music, and the types of bardic music available to him.

Extra Courage (Su) - When the Scion of Vivec uses his bardic music to Inspire Courage, the morale bonus to attack and weapon damage rolls, and the morale bonus to saving throws against charm and fear effects increase by 1.

Song of Speed (Su) - A Scion of Vivec with 10 or more ranks in a Perform skill can use his bardic music to encourage speed into his allies (including himself ). To be affected, an ally must be able to hear the Scion of Vivec sing. The effect lasts for as long as the ally hears the Scion of Vivec sing and for 5 rounds thereafter. An affected ally receives a morale bonus to speed equal to 10 feet. Song of Speed is a mind-affecting ability.

Song of Rest (Su) - A Scion of Vivec with 12 or more ranks in a Perform skill can use his bardic music to relax himself and his allies. The Scion of Vivec sings various songs over the course of an hour. To be affected, an ally must be able to hear the Scion of Vivec sing for the full hour and cannot take any actions other than simple movement. At the end of the performance all of those affected heal a number of hit points equal to the Scion of Vivec's class level. Song of Rest is a mind-affecting ability.

Song of Fear (Su) - A Scion of Vivec with 14 or more ranks in a Perform skill can invoke Fear (as the spell) with the use of his bardic music. A Will saving throw (DC 10 + 1/2 the Scion of Vivec's effective bard level + the Scion of Vivec's Cha modifier) negates the effect. Song of Fear is a mind-affecting ability.

Song of Stunning (Su) - A Scion of Vivec with 16 or more ranks in a Perform skill can stun an opponent with the use of his bardic music. The target must be within 30 feet and must be able to hear the Scion of Vivec. A Will saving throw (DC 10 + 1/2 the Scion of Vivec's effective bard level + the Scion of Vivec's Cha modifier) negates the effect. If the target fails its Will save then it is stunned for a number of rounds equal to the Scion of Vivec's Charisma bonus. Song of Stunning is a mind-affecting ability.

Song of Destruction (Su) - A Scion of Vivec with 18 or more ranks in a Perform skill can generate a sonic wave with the use of his bardic music. The area of affect is a 30-foot cone. All creatures in the area of affect must make a Fortitude saving throw (DC 10 + 1/2 the Scion of Vivec's effective bard level + the Scion of Vivec's Cha modifier) or suffer 5d6 points of sonic damage. Creatures that succeed their saving throw take half damage. Objects that are vulnerable to sonic damage are also affected


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