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Prestige Class: Champion of Order
Prestige Classes of Andurin – Order’s Champion

The pinnacle of leadership and prowess amongst paladins of Solnor and his Aspects, a Champion of Order represents a paladin that has passed the ultimate tests of virtue, faith, dedication and martial prowess and has ascended to being a true agent of the faith. From the hunting and slaying of daedra to special missions relevant to the faith, their duties are many and their powers are great. They serve the cause and tenants of Solnor and are steadfast in their belief in the powers of law and good. With the divine gifts they receive, Champions of Order are mighty amongst other great knighthoods.

Hit Die: d8


Knowledge (Religion): 10 ranks
Knowledge (History): 8 ranks
Feats: Divine Might, Exotic Weapon Proficiency (bastard sword preferably), Iron Will, Weapon Focus (bastard sword preferably)
Spells: Ability to cast 2nd level spells
Alignment: Lawful Good
Special: Must complete a quest or task appointed to them by the patriarch or matriarch of their faith. This is an in-game event and will be RP’ed out over the course of several sessions.

Abilities: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (History) (Int), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int)

Skill Points: 2 + Int modifier

Weapon and Armor Proficiencies: Champions of Order are proficient in all simple and martial weapons, all types of armor, and all shields.

Spells per Day: Champions of Order continue to progress in their divine spellcasting, be it cleric or paladin. They don’t gain any additional benefits aside from the spellcasting level.

Aura of Good (Su): A Champion of Order has an aura of good equal to that of a cleric of his class level. This stacks with any aura of good ability based on their cleric or paladin levels, if any.

Domain (Su): At 1st level, a Champion of Order has access to either the Sun, Law or Good domains. If the Champion was a paladin, the domain spells are added to the available list of spells the paladin can select from. Otherwise, the standard domain rules apply for the Champion.

DR Penetration/Good (Su): Beginning at 2nd level, any weapon that a Champion of Order wields is considered to be a good weapon, for the purposes of beating damage reduction. It doesn’t gain any bonuses to hit or damage, merely the ability to ignore that kind of damage reduction.

Holy Weapon (Sp): An Order’s Champion can empower his weapon with divine power, causing it to be a holy weapon (i.e., doing +2d6 damage to evil foes). This does not stack with alignment-based powers on the current weapon, nor does the weapon need to be magical or masterwork for this power to function. The duration is 1 minute per Champion of Order level, and it can be used 1/day at 3rd level. This increases to 2/day at 6th level and 3/day at 9th level.

Weapon Specialization (Ex): At 4th level, the Champion of Order gains the feat Weapon Specialization (Bastard Sword preferably, but PC’s choice). The fighter levels are not required.

Greater Weapon Focus (Ex): At 7th level, the Champion of Order gains the feat Greater Weapon Specialization (Bastard Sword preferably, but PC’s choice).

Sword of Deliverance: Beginning at 8th level, the holy weapon of the Champion also gains the additional benefit of acting as a sunblade The duration and number of uses of the ability remain unchanged.

Sunburst (Sp): Once per day, an Order’s Champion can create the sunburst effect.
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