|Who is Online
|5 users online
Registered Users: None
|Prestige Class: Knight of Diamonds
|Prestige Classes of Andurin – Knight of Diamonds
Diamond Knights are first and foremost dedicated to the defense of the Kingdom of Wylund and are considered to be the line of defense second only to the elite guardians of the kingdom, namely the monarch of the Throne of Diamonds and the Magister of the Diamond Citadel. Unlike the Knight Protectors, who head the militia and vassal forces of the nobility, Diamond Knights take careful efforts in protecting the full interests of Wylund itself. However, they are devoted to a more spiritual cause than the oft politically motivated Crown Knights. A Knight of Diamonds can often be seen in lofty position as an elite guard for a head of state or in attendance at Council. They also are involved in leading members of the militia, or on missions in service to the Crown. They are called Knights of Diamond due to their unswerving loyalty to their cause.
Diplomacy: 4 ranks
Knowledge (Nobility): 6 ranks
Knowledge (Religion): 6 ranks
Alignment: Any good
Special: Must be apprenticed to a Knight of Diamonds and must swear an oath to serve the Kingdom of Wylund. Both are in-game events and will be RP’ed out.
Hit Dice: d10
Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis)
Skill Points: 2 + Int modifier
Weapon and Armor Proficiencies: A Knight of Diamonds is proficient with all simple and martial weapons, and all types of armor and shields.
Great Cleave (Ex): At 1st level, the Diamond Knight gains the Great Cleave feat for free.
Aura of Courage (Sp): A Diamond Knight, at first level, is now immune to fear (magical or otherwise). Each ally within 10’ of him or her gains a +4 morale bonus on saving throws against fear effects. This ability functions while the Diamond Knight is conscious, but not if he is unconscious or dead. Paladins that become Diamond Knights that already have this ability have the radius doubled.
Aura of Good (Ex): A Diamond Knight emits an aura of good, as a cleric of a level equal to his Diamond Knight levels. If the Diamond Knight already has this ability, then the levels stack, i.e., a 7th level paladin/3rd level Diamond Knight has the aura of good of a 10th level cleric.
Tactical Directions (Ex): As a full-round action, you can give concise orders to your allies and followers. You can bestow a +2 competence bonus on either attack rolls or skill checks to all allies within 30’. This bonus lasts for a number of rounds equal to your Charisma modifier. This ability can be used once per day.
Bonus Feat (Ex): At 3rd, 6th, and 9th levels, a Diamond Knight may choose a bonus feat. This feat is selected from the list of bonus feats available to fighters. For the purposes of certain feats that require a minimum fighter level (such as Greater Weapon Specialization), use the sum of fighter and Diamond Knight levels to calculate the effective fighter levels of the character.
Rally Troops (Su): Your presence is enough to grant any allies within 30’ a second saving throw against fear or charm effects that they have already succumbed to. Even if they fail the second saving throw, the effects are less severe: panicked characters are only frightened, and frightened characters are only shaken.
Superior Combat Reflexes (Ex): This ability lets you make a total number of attacks of opportunity per round equal to your Dexterity modifier plus your Wisdom modifier.
Hard March (Ex): You can exhort your comrades into moving faster. Anyone traveling with you gets a +4 bonus to Constitution checks required for making a forced march or any other task requiring extended exertion. Animals are unaffected, unless they are also intelligent (i.e., a paladin’s warhorse).
Battle Standard (Ex): The sight of the emblem of a Diamond Knight is often enough to turn the tide of battle. Allies within 30’ of your standard gain the effects of both Aura of Courage and Tactical Directions as long as the standard is within range and held by you. If the standard is captured in battle, all allies within range that are aware of its loss suffer a -1 morale penalty to attacks and damage until it is recovered.
Holy Aura: At 10th level, the Diamond Knight can create a holy aura effect, affecting all her allies within 30’. Other than the radius of effect, this effect is identical to a holy aura spell. This ability can be used once per day.
Placeholder text for table