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Prestige Class: Blind Master
Prestige Classes of Andurin – Blind Master


Blind masters are warriors who know that they cannot always depend on their eyes. Some become blind masters because they are truly blind, others because they recognize the advantage of not needing to see. Many blind masters wear blindfolds, even if they still have their sight. A favorite tactic of a blind master is to lure his enemies into a dark place where he will have an advantage over them. Monks, rangers, and rogues are most likely to learn this style of fighting.

Requirements:
Feats: Blind-Fight, Combat Reflexes
Skills: Listen 8 ranks
Base Attack +3

Hit Die: 1d8

Skill Points: 6 + Int Modifier

Class Skills:

Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Survival (Wis), Swim (Str), and Tumble (Dex)



Class Features:



Note: Blinded Condition - The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Weapon and Armor Proficiency: simple weapons, light armor

Monk Tradition (Ex) - Although the blind master does not gain the monk's flurry of blows ability, if the blind master has levels in monk then his blind master levels stack with his monk levels to determine the effectiveness of his flurry of blows ability. Additionally, the multiclassing restrictions placed on monks do not apply to the blind master.

Blind Sneak Attack (Ex) - If the blind master has the sneak attack ability then he retains his sneak attack damage when attacking opponents that have concealment.

Blind Feint (Ex) - While blind, the blind master can use the Bluff skill to feint in combat as a move action instead of a standard action.

Blind Uncanny Dodge (Ex) - While blind, a blind master can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses her Dexterity bonus to AC if immobilized. If a blind master already has uncanny dodge from a different class then he automatically gains improved blind uncanny dodge (see below) instead.

Blindsight (Ex) - While blind, the blind master has the blindsight ability with the listed radius.

Blind Agility (Ex) - The blind master no longer suffers the -4 penalty to Dexterity based skill checks while blind.

Blind Strength (Ex) - The blind master no longer suffers the -4 penalty to Strength based skill checks while blind.

Blind Move (Ex) - The blind master no longer suffers reduction in movement speed while blind.

Blind Senses (Ex) - While blind, the blind master gains a bonus to Listen checks equal to his class level. In addition, the blind master no longer suffers the -4 penalty to Search checks while blind.

Blind Evasion (Ex) - While blind, the blind master gains the evasion ability. If the blind master makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, then the blind master instead takes no damage. Evasion can only be used if the blind master is wearing light armor or no armor.

Blind Attack (Ex) - While blind, the blind master gains the listed bonus to his base attack bonus. Note that an increase in the blind master's base attack bonus may allow him to take additional attacks using the full-attack action.

Improved Blind Uncanny Dodge (Ex) - While blind, the blind master can no longer be flanked. This defense denies another rogue the ability to sneak attack the blind master by flanking him, unless the attacker has at least four more rogue levels than the target does. If a blind master already has uncanny dodge (see above) from a second class, then he automatically gains improved blind uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Fast Blind Feint (Ex) - While blind, the blind master can use the Bluff skill to feint in combat as a free action. This ability can be used once per round.

Deflect Arrows - The blind master is treated as having the Deflect Arrows feat, even if he does not have the normal prerequisites for that feat.


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